Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Tuesday, April 12, 2011

Amnesia: The Dark Descent gets a free expansion!

Amnesia on Steam now comes with with 20% more horror and 10% less cake. Enjoy this brand new flavor of canned horror - manufactured with license by Aperture Science.


(Might contain traces of potatoes)

UPDATE:
Now with the Portal 2 ARG over, we will release the new content, an add-on story called "Justine", for all non-steam versions of the game aswell. And there might be other surprises too ;)

Friday, October 29, 2010

Halloween Tips. Sale and more!

Now that northern hemisphere people move into darker times what can be better than to indulge in some horror! Read along to get some tips on games, books and movies to check out this Halloween!


What to Play?
First of all we have to recommend our own creations that are now available at a very low rate! Amnesia and Penumbra can both be gotten for as low as 50% the price on several online stores. Right now discounts are available at Our Own Store, Steam, GamersGate, ImpulseDriven and the voices tell me Direct2Drive will have discount very soon too.

I would also like to put special attention on our newly launched Mobile Store. It is an ordinary internet store where you can buy the game by simply sending an SMS. It does not get much easier than that and is especially nice for anyone missing a credit card! All our games are on sale there too and if you are lucky they might cost you less than half the normal price! So do not hesitate and check it out now:
http://mobile.frictionalgames.com/

In case you have already played both Amnesia and Penumbra, here are some more more recommendations:

Anchorhead
A lovecraftian Interactive Fiction game with story similar to "Shadow of Innsmouth" and "The Case of Charles Dexter Ward". It is quite long and very well written and implemented. If you can manage playing without graphics this is a great choice.

Call of Cthulhu: Dark Corners of the Earth
Another lovecraft-game, but this time in glorious realtime 3D. Especially the first third of the game is deliciously creepy with a nice foreboding atmosphere. If you can stand a few bugs and cheap deaths, this game is well worth getting.

I have no mouth and I must scream
This is a game that is not that scary, but instead features some extremely disturbing themes. The story takes place in a post apocalyptic future, where the last five people on earth are being tortured by a not-so-friendly AI named AM. It plays like a usual point-and-click but with some fun twists. Unfortunately the game suffers from some annoying puzzle design, but is still worth trying out. And oh, the game works with ScummVM, and should thus run on just about any platform.


What to watch?
At Halloween all kinds of crappy horror movies are released, so to save you from that here are some films that you might have missed:

Fermat's Room
Five people are called to a puzzle evening which takes on a diabolical twist. If you enjoyed limited location based movies like Cube and (first) Saw, this is one is highly recommended!

Eden Lake
A story about a couple taking a trip to a lake is not all that original, but Eden Lake has a nice twist to it. Beware of some disturbing scenes.

Hard Candy
Cranking up the disturb-o-meter, this movie is unsettling to say the least. It starts out with a creepy meeting between a man and a young girl, and then gets progressively worse.

Day of the Beast
To lighten up after Hard candy, you should consider this movie. It is about a priest that in order to stop the anti-christ decides to become evil. He teams up with a mentally unstable death-metal fan to do so. Hilarity ensues.

Lost Highway
This is probably my favorite a Lynch movie, if only for an excellent scene involving a telephone at a party. It is not that scary, but keeps a brooding atmosphere throughout. Beware of weird lynchian plot!

Audition
Since we want to go out with a bang I am rounding up the list with this disturbing masterpiece. The movie is quite slow, but this only helps building to moments of true horror that it has. The end scene is unforgettable.


What to read?
Nothing can tingle the imagination as a good book. So here are some tips on how to invoke those nightmares I bet you long for.

Anything Lovecraft
A novel by the master of horror is a must! For people new to the man, I would recommend "The Whisperer in the Darkness", "The Shadow over Innsmouth" or "The Dunwhich horror", all very typical lovecraftian tales. All of his works is available online, but they are of course best enjoyed in front of the fireplace.

The Terror
A retelling of the doomed Franklin expedition with the addition of a stalking monster. Most of the book is based on true events, and the supernatural spice increase scariness in an already horrific story. This is probably one of the best horror books I have read. It takes a while to get into, but when you do the book will not let you go.

Perdido Street Station
I consider the books author, China Mieville, but be a kind of modern day Lovecraft. He has the same dense, but yet enthralling, prose and an incredible ability of making monsters. The books takes place in a fantasy world, but even though it is very weird, it feels in real in a way. Prepare for some really disturbing imagery.

Stiff: The Curious Lives of Human Cadavers
Ever wondered what happens to human bodies after they die? This book contains all you want to know and then some. It opens up with describing rows of heads lying in bowls (to be used in educational purpose) and then gets worse. For anybody interested for anybody interested in the macabre this is a must.


Your tips?
Please leave any nice Halloween tips you might have in the comments!

Tuesday, September 14, 2010

Editors are out!

Just wanted to notify all that the editor tools for Amnesia: The Dark Descent are out. These are the same tools that we used the create the game, so at a minimum you will able to do all that is done in the game.

All info is being collected here:
http://hpl2.frictionalgames.com/

I suggest you start by first downloading the tools here, then follow the guide here and finally start checking some tutorials.

If you have any questions about the editors, please use our modding forum found here:
http://frictionalgames.com/forum/forum-35.html

Happy editing! :)

NOTE: Only windows version released so far. Other platforms coming shortly!

Friday, September 10, 2010

Amnesia "Launch" Trailer

We just finished our "launch" trailer for Amnesia The Dark Descent. Watch here:



Now for a quick making of the trailer:

First of I started out making a text synopsis over the clips needed for the trailer. I had an idea of starting the video with a lynchian stare, that should set the mood for the rest of the trailer. My design process was then for me to lock myself inside a dark room, lie on the floor and mumble stuff while gesticulating in the air.

I then showed the synopsis to Jens and when he had approved after some smaller changes, I set Marcus and Luis to work with recording. I gave them descriptions on how I wanted the clips to be, they then recorded something, sent sample and I mostly told em tons of stuff to improve. It took a day and something like 5 - 50 retakes for each shot (one ended up not being used) to complete. We now had the clips!

One clip was missing though: Some fancy logo animation! This we could not do ourselves so I started looking for a company to do it for us. This turned out much harder than I thought! First finding a company was a pain; all I ended up finding where wedding photographers and the like. Nothing what we needed obviously. After some work I manged to find 19 different companies and mailed em. Three replied! All of which where fully booked or on vacation of course. But from one company, whose staff was on holiday, we got a tip about Atmospheres, a UK company that ended up doing the animation. I think it ended up very nice! Especially given the time and resource limits we had to give the company.

Jens now started working on the editing. This has caused us tons of trouble with all codecs and other crap that never works out as planned (blog post about it here), but Jens has started to master it now and is usually pretty quick. So he cut and mixed with the cut em together, which took half a day or so. I contributed with the graphics for the texts and some quote mining (a skill any dev needs to learn!). After some minor fixes, the editing was done!

Finally was time for Jens to put sound on it. You see, in order to get nice sound you do not keep anything from the original clips, and add new sounds for all. Otherwise you get all kinds of cut off sounds between cuts. It ended up taking Jens over three days to complete this (and is why "launch" trailer is not on launch). The final project file contained 52 tracks, each track having hundreds of sound samples.

Fun fact is that this process of design -> graphics -> editing (scripting) -> sounds is pretty much how we made levels in Amnesia!

There you have the story! Lots a work for a little over two minutes. Hopefully it will lure someone into buying! :)