Click to embiggen! Our final tally was $24,383 from 552 backers! That's over 600% funding! The video above is a special thanks from the whole development team: Lillian Cohen-Moore, Ryan Macklin, Fred Hicks, Liz Radtke, and yours truly. We'll have more thorough data and analysis as soon as we finish last-minute edits and send the core book to print. Thank you, thank you!
Showing posts with label kickstarter. Show all posts
Showing posts with label kickstarter. Show all posts
Tuesday, May 24, 2011
Thanks from the Development Team! [Do: Pilgrims of the Flying Temple]
Click to embiggen! Our final tally was $24,383 from 552 backers! That's over 600% funding! The video above is a special thanks from the whole development team: Lillian Cohen-Moore, Ryan Macklin, Fred Hicks, Liz Radtke, and yours truly. We'll have more thorough data and analysis as soon as we finish last-minute edits and send the core book to print. Thank you, thank you!
Sunday, May 22, 2011
GMSarli's 15 Steps for a Successful Kickstarter Project
Following up on the Hit Thirty Early Kickstarter tips, here's a much more thorough set of advice on Kickstarting your game design project. Gary M. Sarli (GMSarli) posted 15 Steps to a Successful Kickstarter project, starting from pre-launch buzz build-up, to post-fundraising fulfillment, and plenty of advice for everything between. He articulates a lot of advice that I haven't had a chance to put into words. And now I don't have to! Thanks, Gary! :D
» GMSarli's 15 Steps for a Successful Kickstarter Project
» Photo: CC-BY-NC-SA Stefan Tell
Saturday, May 21, 2011
Week 6 [Do: Pilgrims of the Flying Temple | New Prize | Hunt for Typos!]
Only three days left in this record-breaking Kickstarter campaign. Thanks to your enthusiastic response, we've been able to offer some very lofty prizes. The loftiest was book artist Dan Cetorelli hand-binding a copy of the game. He's already getting started! Part 1, Part 2, Part 3
And I'm happy to announce one last set of prizes! I've made three handmade passport-style character sheets. These are made from vellum, kraft paper and Neenah brand parchment. The opening spread is the character sheet and remaining pages are blank to keep as a journal. These will be randomly awarded to any backers $10 and over. A PDF of this passport will be included in the PDF bundle, too.
Ah, but the big news is that we're ready for you to hunt down any remaining typos or grammatical errors in the book before we go to print. Backers $10 and over, look for a private message with a PDF link shortly. You have until midnight Saturday, May 28th to find a typo. Any backer who finds a typo will get star next to their description. Star get!
Pledge now to join the hunt!
Sunday, May 15, 2011
Hit Thirty Early: Reaching the Tipping Point on Kickstarter
Kickstarter released a trove of interesting metrics covering their two-year history. The big revelation? 90% of projects that reach 30% funding will succeed. That's a very low tipping point and just confirms my instinct that the "opening weekend" is a huge pacesetter for the rest of a fundraising campaign. So, here are some key takeaways:
1) You want to reach 30% as early as possible: That means your marketing has to be top notch before you ever launch a Kickstarter campaign. We benefited from a looong, public development cycle with Do. Four years of forum threads, blog posts, AP reports, and countless tweets is a lot of build-up. You probably don't need to wait that long, but make sure people know about your project.
2) Assume you're putting up half: Get good, solid quotes and estimates from your vendors, but assume that Kickstarter will only raise around half of the funding you need. You're doing this so that you don't abdicate your responsibility to see the project to fruition. Knowing that you're putting up at least half the dough keeps you honest and shows the public your commitment to the long haul. It also makes the goal not seem so daunting to the individual backer. And lastly, you'll reach 30% of $4,000 way faster than 30% of $8,000.
3) Reaching 100% is just Phase 1: First of all, congratulations! Now begins a new narrative in your marketing plan. Now it's about offering incentives based on economies of scale at 150%, 200%, and so on. Include a mix of exclusive incentives for high-dollar backers and low-cost incentives for backers who've been with you since the beginning.
There's been a flurry of blog posts from people with their own thoughts on how to succeed at Kickstarter. Each comes from a different perspective and context, so let's take a quick look at each.
» 3 Ways to Get My Money on Kickstarter: Rob Donoghue shares what he looks for in a kickstarter campaign and highlights a few actual counter-examples.
» Kickstarting Do and So Can You: I feel a little self-serving linking to this one, but Christoph Sapinsky breaks down some simple actionable tips that are very valuable.
» How to Succeed or Fail on Kickstarter: An actual survey of funded and unfunded kickstarters in the board and card game categories. Fantastic responses in this post, people. I highly recommend it.
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