Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Monday, June 20, 2011

Interview on WGN Radio about the Thousand-Year Game Design Challenge

Interviews with Daniel Solis

WGN - Thousand Year Game Design Challenge Interview by Daniel A Solis

Nick Digilio interviewed me on WGN Radio about the Thousand-Year Game Design Challenge. It's a lively conversation with a surprise call-in at the end. This went much less awkwardly than my first radio interview.

Tuesday, May 10, 2011

Interview with Ministry of Entertainment

Interviews with Daniel Solis

Grant Chen of the Ministry of Entertainment (MiniEnt) emailed me a while back to do an interview. We were going to do it over Skype, but the ongoing layout marathon for Do: Pilgrims of the Flying Temple left my schedule very tight.

We discuss my game design process, what was cut from Do, making binary choices interesting, emergent complexity, and the loooong road from conception to production. Hope you dig it!

We conducted this interview over email for a few days, so my apologies if I'm even more long-winded than usual. :)

» MiniEnt: Interview with Daniel Solis